Showing posts with label HISD. Show all posts
Showing posts with label HISD. Show all posts

Monday, October 30, 2017

como aprender a leer y escribir vocabulario de otono en infantil 4 / prek4

Como aprender a leer y escribir vocabulario de otono?





En este video presentamos una actividad para trabajar el vocabulario que estamos trabajando en esta unidad: el otono.



Tras haber visto con ellos el abecedario del otono, vamos a utilizar algunas de sus palabras y dibujos para trabajar la identificacion de las letras y su escritura.



Elegimos un dibujo, en nuestro caso: un pavo (parte del vocabulario que pertenece a Accion de Gracias) y procedemos a

separar sus sonidos

/p/

/a/

/v/

/o/

Con la ayuda de los amigos de clase podemos averiguar la respuesta. Es importante darles su oportunidad tanto de aprender como de equivocarse, pedir ayuda o buscar una solucion a sus problemas.



Posteriormente, procedemos a la eleccion de las letras magneticas y despues a su escritura.

Tuesday, October 10, 2017

Dual-Language Instruction (1)

Este es mi video resumen sobre la instruccion del modelo dual en Houston ISD.

En futuros posts hablare sobre otros puntos sobre "dual language instruction"



Si tienen preguntas, por favor me pueden dejar comentarios.

Thursday, March 23, 2017

Why comics as a project in Early Childhood Education?


This post is a justification and reflection upon the project we are currently doing at the school where I work, Ninfa Laurenzo ECC. My project is about the profession of comic creators because my students decided to do it. I am glad to guide them in a project like that since for years I have been the coordinator of reading programs for children and families at different schools and libraries in the region of Seville, Spain.




Having a comic or a story as a vehicle for learning is not new; indeed, it is one of the most used procedures at schools and education all over the world. The literary texts that the students listen with attention raise their message with extra and enriching information: socio-cultural conditions that will allow listeners to know about events, information and signals. And by understanding the story, remembering it and expressing it according to their feelings and experiences, primary students will personally participate in the reconstruction of the literary message, value it and interpret its contents making them theirs even if they are in the new language.

The advantage of popular literature is that the content that children access has the peculiarity that they exist in almost every culture in the world. All histories share an underlying basis and a relatively invariant structure, despite some differences. Obviously, they have some aspects or parts in common, like an introduction or presentation of the characters and the setting; a plot, in which the action is developed; an end with a final outcome of events. Another important thing in common is the fact that children feel sympathy for characters according to their features; they predict the action of the wicked witch, for instance, and are sure that the prince will save the princess after conquering a thousand dangers and obstacles.



They can also anticipate moments or episodes in the story, like the climax around which the action is organized. As they expand their knowledge and the volume of stories they hear, they manage to structure the stories according to a repeatable internal pattern, those discussed above. They also delimit the different characters and roles they play in the story. And finally, they participate in creating the story, using their language or the new, with a motivated attitude, a meaningful behavior and a learning process as effective as pleasant.

In this early stage of education, working with language and literature with comics and storytelling is benefitial since they can start to understan how a language works, as a system of signs that structures and formalizes experience and reality. Language and literature are elements of culture that complement each other, hence the contents of this area should enable the acquisition and mastery of the language, as well as knowledge of the various literary manifestations for their formative value as a universal heritage. This shows the interest in initiating the student in children's literature. In line with what has been pointed out above, recent studies show how the student acquires better the knowledge of a language if it is taught as a subject studied and not as a subject of study.

Telling a story to someone who wants to listen to it, entertaining themselves by learning about the art of telling an anecdote or a joke: all are entertainments, but also interpretations or representations of real life. They can be models of behavior beyond history and that is why they tend to have a teaching, because we project them, somehow, with our reality, no matter how far we look at it. The existence of archetypes shows a need to organize within history so that the pedagogical contribution goes from simpler to more detailed and complex. The models used have formed and will form a common base and memory for the society that listens to them and many of the models of behavior or interpretations of reality will undoubtedly form part of a know how to act or know how to solve.

When working with stories, the content of the lessons becomes more important than the language itself and this means that it is easier to relate the lessons to the experience and self-interest of the students. In addition, as we have already pointed out, such work helps the learning process as students can associate words with functions, structures and situations with a particular story or "reality". It is clear that the association contributes to have a good memory and improve their thinking levels as well as motivation for learningl; and learning a language in a given context helps understanding and memory. 

The storytelling, on the other hand, allows to deepen in the issues that arise with depth and rigor and develops reactions and feelings in the students that, otherwise, can not demonstrate with so much clarity in a textbook. The teacher's work, in this type of approach, provides a personal touch to the lessons, since it is the educator who knows the pace of classroom learning and of the students - and their needs - in particular, when they need more vocabulary or require communicative experiences.
Licencia de Creative Commons
Este obra está bajo una licencia de Creative Commons Reconocimiento-NoComercial 4.0 Internacional.

Sunday, March 5, 2017

Benefits of Technology in a PreK classroom

 Benefits of technology in the PreK classroom

Technology opens windows to other people’s experiences and knowledge, what enriches our learning process. Besides, the possibilities of communication are bigger than with multimedia since everyone can interact with each other and can build new knowledges.

Technology can have a drastic impact on the learning and education of a child. Based on the concept of Cone of Experience (hierarchy of experience) developed by Edgar Dale, his concept prioritized the intensity of different learning styles and the diverse ways of learning in the classroom. Most of our students show more qualities towards the oral/auditives and visual learning styles. Today there is still no scientific evidence of the depth of each learning, but the experts in neuroeducation (the discipline that studies how the brain learns), states that to acquire knowledge you need to be excited and interested in what you are learning . Technology is transforming the way we learn in classrooms and many colleges are becoming interested in technology, re-imagining 360-degree scenes that allow students to feel content rather than simply reading or listening to them.

Digital devices as part of the 21st century student’s academic life


There are many advantages to using technology in the PreK classroom. Some of the benefits in doing so is that it enriches and broadens their horizons and lets them experience learning in a completely different way. In my classroom I have seen that it allows students to focus more, and as a result the students enjoy learning in a new format. A perfect example is when we use the tablet to introduce letters and sounds with the apps already installed. This allows for the students to be engaged and motivated to participate. They become familiar with using the apps and they become more engaged with learning their letters and sounds. Another important factor is that they enjoy the way concepts are presented with bright colors and sounds and they are able to interact with the content presented. Their curiosity is sparked because it focuses more on their likes and interests. During an observation focusing on the class during this time, the teachers also detected that those students who did not normally participate in class, were encouraged to do so with the use of tablets.

Now the main problem is the mobiles. In schools there is terror to the use of mobile, in most centers is prohibited and is even badly seen that teachers bring them to the classroom. Idea of school with no use of tablets, iPads or smartphones, and parents...

The use of mobile phones by minors is an upward trend. One in three children aged 10 years has one; 80.4% of those aged 13 years and 95% when they exceed 15, according to data from the National Statistics Institute. Although in the USA there is no official data on how many schools use the phones in class compared to those who Prohibit, if it is known that each year many  teachers are trained in digital skills.

The immersive experiences manage to extend the time of attention of the students and improve the abilities to work in group, according to the study Virtual Reality. The next step in the future of education, prepared by the University of Gothenburg. Integrating virtual reality experiences into academic programs can help children with difficulties withholding textbook information to better process content, the study said.

We can highlight the ICT (Information and Communication Technology) integration in the learning process and some of the main points of its role playing to get the learning goals:
  • Positive environment since it is a requirement to create a positive atmosphere that invite students to participation and learning together, in which the promotion of positive values of respect to others is a key concept.
  • Improvements in the learning process.
  • Consistency. The use of ICT should be part of the daily learning process.
  • Philosophy of teaching of the school: innovation, communication and diversity, new opportunities of learning, new scenarios, respect,... many specific conditions must be taken into account.

New ways of learning with digital devices


According to some experts technology by itself does not produce learning,however those facts depend on the learning goals. For example, if one student uses a computer without knowledge or experience, then that student will not progress unless taught how to do so. ICT devices, in comparison to paper or audiovisual devices, can be manipulated by students, which in turn offers them possibilities to interact with the knowledge and the processes of learning, and can connect students from different places around the world at the same time.

It is important to make clear some ideas when talking about technology and education. As we said above, it is important to put a purpose of learning, technology by itself doesn’t produce learning. Teachers and educators should have formation in educational technology and its use in schools in order to provide students better possibilities of learning. Dealing with differentiation, technology can cope with the different ways of learning. Technology in education help students to get digital skills and competences, compulsory for their future as part of a global world. In relation to the previous idea, technology offers different ways of work: individual (cognitive skills development), collaborative (enhances communication), creativity (creative/higher level of thinking), active (enhance significant learning and offer opportunities to learn to learn)...

Technology and Family


For many families technology is a big window opened to the academic life since most schools offer many digital connections with parents, most of teachers have blogs and use social media to inform parents about the academic situation and news.

Technology at home can serve as a new opportunity of learning where the same resources and tools as at school can be used. It is a different context, a new scenario to study as in school with the support of their families. Technology goes beyond because if offers students and families to connect knowledge and learning process with different and familiar things, a new way of organization of education that should be coordinated with the one in the school.

Multiple ways of learning are offered when at home. Activities can be done in other parts, not school-centered, that broaden the students’ habits of learning, as well as those of their families. The way of interaction of different components in their learning process enriches their development since the context of learning is more opener, more flexible, more motivating because it goes beyond the walls of their school facilities. It offers new possibilities of learning responsibility, individual work, social work, social skills, leadership, decisions, problem-solving.


Technology and languages at Early Stages

The possibilities of learning that technology offers our youngest students are great in quantity and quality. According to the evidences of Neuroscience, language development takes place highly during the first six years, that is when all the linguistic system is getting formed because of the neuronal connections. Children, if they are exposed to native or native-like ways of communication in foreign languages, above all the oral skills (listening and speaking), can get them easily.


foreign languages.jpg
(full infographic:
http://visual.ly/truth-studying-foreign-language)
Nowadays, there are many sites with storytelling apps, videos in youtube and other digital programs that offer this kind of formation. Being exposed to other languages increases our cultural background since languages can not be learned isolated, socio-cultural aspects are necessary to communicate successfully.
Positive attitudes are promoted with the use of technology and the exposure to other languages and cultures, since children learn about other lifestyles, different from the ones they have but that help it expand them.

Technology with the little llamas at Ninfa Laurenzo ECC



Ninfa Laurenzo ECC is informing families and parents with the easiest way just by scanning a big poster with a QR-code and they are informed. We recorded a video to show parents and families how to access to it. Once the code is scanned, they are leaded to the section of “News” of the official web of the school.


HISD is providing parents with a FREE subscription to ReadyRosie, an interactive tool that provides daily activities for adults to do with children ages 0 to 6. The activities are simple, take about two minutes, and help prepare children for success in school.

All the teachers of this pre-K school emailed an invite to parents. However, any HISD parent or guardian with a child or children ages 0 to 6 can register for ReadyRosie at www.readyrosie.com/register.
The registration process will ask parents for their child’s elementary school. If a child is too young to be enrolled in school, parents or guardians can enter the name of their neighborhood HISD elementary school. To find the name of your neighborhood elementary school, go to www.houstonisd.org/findaschool and enter your home address.
We recorded a video to help parents with the registration process.


HISD will use myON as part of the district’s Literacy By 3 Movement and summer reading program. myON’s in-depth reporting functions will be used to track progress for all student users to make sure that their reading levels improve over time. myON’s wide array of Spanish and bilingual titles will be useful in supporting the growing number of English language learners (ELLs) in the district.
Since the district first started using myON in March 2015, 212,663 users have spent 103,834 hours reading more than half a million books—totaling more than 14 million pages.
This file help students and families log in out of the campus.


BrainPop provides various resources supporting many areas of the curriculum. The products in the subscription are BrainPop, BrainPop Jr. and BrainPop Espanol. Login is required for school and home access. Contact your campus librarian or Sofia Darcy to get the username and password. This resource is funded by the HISD Special Education Department.


The Children’s Learning Institute (CLI) designed this Pre-K digital learning tool to help young children develop literacy and language skills (vocabulary, letter identification, and phonological awareness). It also includes scales for mathematical skills (numbers, counting shapes, and operations) and social-emotional skills.


Frogstreet has a blog with lots of resources, articles and amazing activities to do at home.

Other webs like starfall, blogs: ninfalaurenzoecc or Mr Usero’s blog , social media sites like pinterest, and apps for tablets and iPads help our students develop their digital skills, so necessary to be a successful citizen in the 21st century. They are being prepared to life from their foundation.

Other apps suggested to Early Childhood Education:

Virtual Field Trips to Integrate Technology

Technology offers us many opportunities to learn outside the classroom, because it open windows to other parts of the world and giving our students new possibilities of learning by making connections with what surrounds them. For examples, when we were learning about animals, in my room (#8) at Ninfa Laurenzo ECC we could do a virtual field trip to the Houston Zoo using their webcams and activities.
Looking for more information and experiences about the use of technology and field trips I found this one: “Another way to integrate technology with literacy is to create a virtual field trip to meet the Common Core Standard of asking and answering questions. A virtual field trip is a way to have students explore one or more designated websites while purposefully reading for information. As a teacher you will need to set a purpose (for example, visit Sea World to learn about ocean life) for your virtual field trip as well as a list of questions based on what you want the students to visit. I use open-ended questions to check for understanding rather than short, one-word answers. I create questions according to my students’ abilities.

You can see an example of a virtual field trip form by clicking on the image on the right. The virtual field trip my students love is a trip to San Diego Zoo. They have live webcams and a kid section including audio for non-readers as well as games. This form is a Word document that you can customize with your own questions.

Some of you might ask how I manage a virtual field trip in my classroom. I have students in pairs or small groups to work on answering questions. Every day, a few groups of students use the computers during literacy block time. I have bookmarked the website they are to use and modeled how to use the Internet and the website. With the younger grades, I only have the students use one website with links from that website. For instance, I use kids.sandiegozoo.org, where there are no ads for the kids to accidentally click on and many links to navigate.

This is another benefit of technology and education. Your knowledge and experiences can help others grow.

If you are interested in getting more information of how to implement technology in Early Childhood Education I will be pleased to help you.

Written by Francisco Usero Gonzalez.
Edited by Angelica Saenz.



Wednesday, March 1, 2017

"Sharing projects" internationally about healthy habits and Education.

I am so proud of being part of this international project Factorize your diet: External collaborations: Sharing projects, where my students learn how to cook and be a responsible consumer, besides of more connections with Nature. This school in Spain and their community are working in our international peace project #1000papercranes challenge, too that belong to a international project contest in Finland, StartT


For me, as a teacher who likes networking, it has been a great opportunity to do other great things with my students and a great possibility to grow professionally. Indeed, we are working on healthy habits that include food and sports. It shows that Early Childhood Education should include more values and skills to be prepared for life.


I really appreciate everything we can do in a global way, since we can show how to use digital resources in a responsible way, working all together, and growing all together.

Welcome ideas and collaborations! 
Welcome everyone and everything that add!!!

Comic Project - Home extension activity with Digital Storytelling resources.

Recounting stories has been a part of our culture and history since the beginning of time. As far back as we can remember, stories were told from generations before us. Since we live in an ever changing world in which technology takes precedence, we should also evolve with the changing times. Thanks to the internet and the advancement of technology, we as educators have the knowledge needed for our students at the tips of our fingers. In doing so, we must prepare our students as best as we can to not only use the resources available to them by touch but also digitally.
At Ninfa Laurenzo Early Childhood Center, there stands a room tucked in the far corner of the hallway, room 8 to be exact where students are becoming tech savvy in their own right. Thanks to the donations of one of my parents, Silvia Mintz Attorney at Law, through the website donorschoose.org, my students are now able to use the tablets donated to enhance their learning.  While the students use the tablets and other technology resources, we must inform parents that technology can also be used at home to help students grow in their learning
Digital devices are engaging and motivating tools that help parents and students with home extension activities, especially for our current project on Comics.

Portrait Avatar Maker is a service which provides character icons completely free of charge! It is a great way to develop their avatar as they see themselves and an easy tool that can give you many options to create your avatar easily. Every button is an option to add to your avatar, and then you can change colors as needed. Even the background can be changed to one you most like according to your job, hobbies, and or interests. It is a great activity for children to review body parts, colors, and shapes.

If you need help to create your own portrait or avatar, please click on this link.

It is easy because it shows you lots of options to add like different characters, places, objects,... In addition, you can write dialogues in different styles and the typical letters of comics. It´s very intuitive and you can put all the images as you like. It is a very useful tool.


ToonBook is an amazing tool to create your own comic. This web can help you teach your students contents and vocabulary within an interesting and engaging story. This one "Beary goes to school" tells us the story of how Beary goes to school and the things he likes. We learn how to say "I LIKE"

Here, a little story by Mr. Usero.

With Super Duper StoryMaker, you can create all the picture and photo stories you want and tell them over and over — plus, you can make your own photo albums, special occasion cards, comic books, etc. Educators and parents will love StoryMaker because it helps children practice learning skills, such as reading, sequencing, vocabulary and more...


Another amazing app to create your avatar and tell your story.


- Adobe Spark
Create impactful social graphics, web stories and animated videos with Spark’s free graphic design app.






These are some resources that parents can use with their kids at home to practice all we do at school, or for others who what to work on comics at early stages of education.


Now, it's your turn to show your work and how your children get amused when learning at home with digital storytelling tools and comics.


Written by Francisco Usero Gonzalez.
Edited by Angelica Saenz.