Saturday, October 8, 2016

Why gamification and digital learning in education?


There are many reasons to use games and digital learning in schools. Our students are living in the Society of Information and Knowledge and they are ready to interact with them. They are already born with digital skills since we can see one-or-two-year-old children using smartphones and tablets, they can use their fingers to zoom images and slide pictures,...

In the following presentation Digital Gamification Benefits Presentation (Spanish) you can see all the benefits of Gamification and Digital Learning in Education.

You create these communities around the game that do an incredible amount of intellectual work, and when they’re done with the work, they will leave the game and go to another game that’s more challenging. Can you imagine if we had that kind of environment in classrooms?” 
Constance Steinkuehler Squire Associate Professor in digital media at the University of Wisconsin-Madison





(free translation)
In this webinar Gamification in education: from technique to methodology, Imma Marín Santiago, tells us how to apply gamification to the education and learning sector. 
In the educational context, gamification can assume the design of tasks and activities using the principles of gameplay. It is about taking advantage of the natural predisposition towards the game to improve the motivation towards learning, the acquisition of knowledge, the transmission of values, the development of competences, etc. 

Games overtake the "chain of failure" by allowing, as part of their design, multiple opportunities to carry out a task to their domain. KARL M. KAPP (Kapp, 2012) 

The gamification approach of some work proposals has been done for a long time as a way of reinforcing concrete learning contents. However, gamification is a new perspective. And if it were feasible to lead all the potential of time and experience of the students in the game towards learning? What if, moreover, we transcend the design of tasks and activities (technique) to put the game at the center of the teaching-learning process (methodology / strategy)? 

In this webinar we will learn to learn the principles of gamification and playing techniques to the education sector, achieving a greater predisposition towards learning by the students.

 

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